Hello everyone, and welcome to skill capped action game USA game reviews website, I’m Abdullah, and with the recent changes and updates to the VALORANT Guns Tier List, it’s about time we get down to doing a full weapon tier list.
Where I’m going to go in detail ranking every weapon in valorant based on how the meta is shaping out right now, and explaining why each weapon ranks where it does and the strengths and weaknesses you need to know to make the right weapon choice in each scenario.
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Our simple list of Valorant Guns
- Valorant Guns S Tier.
- Valorant Guns A Tier.
- Valorant Guns B Tier.
- Valorant Guns C Tier.
- Valorant Guns F Tier.
alright now first up, starting now,
Valorant Guns S Tier
the most controversial weapon in the game, the Operator.
Where previously this gun would’ve had a tier of its own in the overpowered category, I’d argue now it’s tied for the spot of the best gun in the game.
the nerf just made the Operator a bit more clunky, less aggressive, and more difficult to get multikills with, but buying the operator still makes you good for one, meaning you can hold an angle, and
still have a great chance at getting a pick before the other team even has a chance.
the 5000 credit price range does mean you have to really be rolling in the cash to be able to afford armor as well, and it puts your team at risk of breaking their economy.
so while it’s still the best choice for getting the opening pick, it does have enough downside at this point to make you think twice. also occupying S tier, with the recent buffs, we have the Vandal.
the vandal at this point has a .02 second slower time to kill when hitting the body within 15 meters, but at every other range, the Vandal has a .06 faster time to kill, where before the buff the time to kill differences favored the phantom, it now favors the Vandal. and yes, the phantom has a silencer that allows you to shoot through smoke without being spammed back as well, there’s one thing that people overlook when it comes to combat ability.
the Vandal takes 4 hits to kill to the body, and the phantom takes 5 hits to kill to the body. and with the recoil pattern swaying left and right heavily at random on the 10th shot, and every shot after, the goal is to kill the person before you get past that 10th bullet. This means with the Phantom you have to his 50% of your bullets when spraying, but with the Vandal, you only have to hit 40%.
and the 10 shot spray pattern is almost exactly the same, but the Vandal goes slightly more vertical.
so ultimately, for pure combat stats, the Vandal outperforms the phantom at most encounters. and next up, I think with no debate in S tier, we have the Judge.
the judge is one of the few guns that when the other team hears it, will make them avoid that entire area of the map at all costs.
with essentially the killing power of a fully automatic Operator at close range, holding a close corner with a judge can get your to pick after pick without giving the enemy time to actually trade you out. Making this gun one of the best defenders sided guns on eco or otherwise, as long as your playing tight areas,
and one of the best guns on the attacker’s side if you’re playing Jett or Raze and are going for a fast pick with your mobility. and finally in S tier, the Sova mains love child, the Odin.
the Odin has almost body shot damage almost the same as the phantom and vandal, with a higher fire rate, high wall penetration stats, a 100 round magazine, and a layer of a recoil pattern. the Odin is a wellbeing machine, usually taking 5 hits to kill through a wall, giving you almost a 1/3rd of a second time to kill through most objects.
the Odin, with knowledge of a couple of common wall bang spots, stops early-round aggression and stands up toe to toe with vandals and phantoms very well.
but moving on to A tier,
Valorant Guns A Tier
at the top of the list, we have to have the phantom. loved by most pros who hold or pressure sites instead of mid control and fast rotates, the phantom boasts a faster time to kill at very close ranges,
and from there allows for faster intense area multi-kills that can change the swing of rounds. while the Phantom is the spray weapon of choice, at over 30 meters, be careful not to get caught up in the common scenario where you need 1 more hit to kill the enemy, but have no control of your recoil pattern.
by realizing that long range engagements aren’t your strength, you can take your shots, and if you dont get the kill, take some side steps to let your recoil reset so you can be safer, and increase your odds of picking up the kill. AND, since you have the silencer that lets you spray through smoke without tracers, make use of that ability, and spray through smokes as much as you can from an uncommon angle. Next up we have the specter, the eco
round weapon of choice for most players with a 1600 credit price point, the specter dishes out a ton of damage for the amount it costs, and close range can shred through the enemies fast enough to pick up an important kill
to swap the tides of the eco round.
dealing 78 damage to the head, and being pretty accurate while walking, the specter, in close ranges can allow you to out maneuver phantoms and vandals with near ease, but the damage fallout and the long-range recoil pattern gets near impossible to control past 20 meters, so stick to the strength of the close-range engagements. and next, we have the sheriff, simply
because mastery of the sheriff turns you into a threat on every round of the game.
with a 1 shot kill to the head from most ranges, for 800 credits, the sheriff can catch an enemy off guard, and get you a quick weapon upgrade if you can find a 1v1.
just be careful, because way too many people panic and start spamming that trigger gunning for body shots.
The sheriff has a very slow time to kill if you’re hitting the body, so even if you’re under fire, slow down, and make sure you click that head, because that’s where the money of this weapon is. and next up we have the shorty, for only 200 credits, you can buy this weapon on nearly any round of the game, and give yourself a fighting chance.
Now before the nerf the shorty would’ve been up there in S tier, but at this point the shorty is much more balanced, but at the 200 credit price point and the ability to 1 shot enemies at close range, the shorty is an incredible choice for eco round defenders. just make sure to play those tight angles, and be patient.
Next in A tier we have the Ghost, because for 500 credits it’s a decent eco round choice, but also the pistol round weapon of choice for good reason.
at 105 headshot damage from under 30 meters the Ghost will 1 shots in most engagements you get into, and compared to the classic, has a very accurate first bullet and the left click spam is relatively accurate as well when compared to the other pistols. on eco rounds, the ghost guarantees the kill with 2 headshots and is accurate enough play fast, take strafe shots, and chip down the enemies who are much slower with vandals and phantoms. and finally, barely hanging in A tier, we have the Bulldog.
strictly because of the 2100 price point, the bulldog is the perfect weapon to pick up on round 2 with heavy armor, to still be able to compete on round 3 against vandals and phantoms. not to mention the 3 round burst can be very strong at lower your time to kill, where you only need a headshot and 1 body shot.
the 3 round burst also gets off the fastest 6 shots of any weapon in the game aside from the Classic.
meaning that with some decent accuracy, and maybe even a little luck, you can do a ton of damage and pick up a few kills if you get the opportunity and starting off B tier.
Valorant Guns B Tier
we have the Ares. with a slower time to kill than the specter of the same price point, and a slower movement speed, the area does have an easier to control aiming down sites recoil pattern, a 50 round magazine, and a high wall penetration value, the area can shred enemies through walls just like the Odin can to stop early-round pressure from the enemies and can serve as that long-range laser of a weapon that you sometimes need on ECO rounds. Moving on to the classic, we have one gun that some people are going to argue is S tier. the right-click gives the Classic a 3 round burst, which, for 0 credits, gives you a budget version of a shorty, with a slightly longer range and more random damage values. now I’m not going to lie, the classic’s right-click can sometimes seem a bit too accurate, and slightly overturned for a weapon that costs 0 credits, but the atrocious accuracy of the normal fire of the classic make up for the strength of the right-click.
from past 20 meters, if your crosshair is on the head of the enemy, you’re still rolling the dice of whether or not you’re going to be getting that hit.
so while the classic excels in the short/ medium range skirmishes, anything from range makes the classic turn into an inaccurate pea shooter. and next in B tier we have the frenzy.
the frenzy has many of the same problems and strengths as the classic, for 400 credits you get a slightly better weapon at medium ranges, and more consistent kill weapon at close ranges, and a very hard to control spray pattern. now with how much consistent kill pressure this weapon has a close range for 400 credits, you could make the argument for a higher ranking, especially since it fits the phoenix budget allowing them to get 2 curveballs on pistol round.
frenzy just has too many options around the so less price point that have a similar ability.
and finally, in the B tier, we have the stinger. now with the 4 shot burst, the stinger’s mid-range isn’t terrible, and the fast fire and high mobility make its close range pretty good as well.
but the inaccuracy of the weapons spray pattern makes it where you almost have to aim down sites at anything further than 15 meters, and you have virtually no chance at very long ranges vs a competent player.
but, that doesn’t make this weapon bad, after all, this is the B tier, and most weapons in VALORANT Guns Tier List are surprisingly useful and balanced.
Valorant Guns C Tier
But, the C tier is where we start to get into the less effective weapons, and I know I’m going to get hate for this one, but the bucky belongs in the C tier. Now with the right click of the bucky, targets from 10 meters to about 18 meters are easily 1 shot potential, and the weapon seems insane.
and anything closer than 5 meters with the left click has a very similar effect putting people down with ease.
but that range of too far for a left click and too close for a right-click is deadly for bucky players to fall in to and ruins a good play far too often.
but that fact alone wouldn’t warrant the C rank, the weapon just seems too inconsistent. whether it’s the random spread pattern or hit registry issues from the game itself, shots that seem like a guaranteed kill, often turn into a 70 damage shot instead. and next in C tier we have the Marshall.
where before the Operator was nerfed the Marshall was the Go to on round 2 to allow you to have enough money for Operator and light armor on round 3, the marshall doesn’t allow you to do that with the Operator costing 5000 credits.
Now the marshall is still the king of farming enemies with no armor, you could do the same with a different weapon, and with the meta now, you’re buying on the 2nd round, to have the same weapon round 3 as a bonus, and the Marshall doesn’t have a ton of value vs armored opponents if you’re not hitting headshots, and if you’re hitting headshots then any weapon would do the trick.
Valorant Guns F Tier
and finally, all the way down in F tier, we have the Guardian.
the guardian is in a very interesting spot because the 2400 price point and the recent buff gives it the potential to be able to compete with vandals and phantoms, while still giving you the opportunity to sometimes pick it upon round 2 with heavy armor. but even then, the guardian feels like a stronger version of a sheriff, while it has a faster rate of fire, you still have to fire very slowly to keep your accuracy. so all in all, valorant is a very fast game, and the slow shot requirement of the guardian makes it too weak at long ranges if you’re not hitting heads, too slow at short ranges when you’re caught off guard, and still too expensive for Eco rounds, and just has no place in the meta. And remember, if you want to improve, win more gunfights, and get the rank you’ve always wanted from (skill-capped.com).
But ultimately, the meta and the tier list of weapons is subjective, and these are based on what we’re seeing in the higher tiers of the meta today. and if you’re finding something to work better for you, then feel free to run with it, and let us know in the comments where you would change up our list, or what you think about where we ranked the weapons.
and before you go make sure you follow our twitter account and facebook page, because we here at skill capped to have a ton more comprehensive, premium guides coming the way that you’re going to want to stay up to date with so you can stay ahead of the pack.
and as always I want to thank you for spending this little bit of your day with us, and I’m Abdullah, Signing off.