The sequel to one of the best FPS Shadowgun War games on mobile has launched on the App Store for free. Today, I’m going to present my initial thoughts on War Games. and showcase how it performs across an iPhone 11, 11inch iPad Pro third-gen, and an iPad sixth-gen. the game’s requirements and supported devices.
Shadowgun Legends was one of the first FPS games on mobile that actually impressed me, bringing well-balanced gameplay and controls, an in-depth solo and online co-op story, similar to what you may have seen in the “Destiny” series, and it brought very advanced controller support for a mobile first-person shooter.
The Shadowgun War Games is taking a different approach. There is no single-player mode this time. While this is disappointing for me, since I love a good campaign, it looks like MADFINGER Games have taken inspiration from other modern multiplayer FPS games, especially.
They have decided to focus solely on fast-paced and competitive multiplayer, and the art style is quite different, presenting a more stylized approach, once again very similar to “Overwatch”.
So I think if you enjoy playing “Overwatch” on PC or console, or even Paladins, Shadowgun War Games is a good mobile alternative.
Keep in mind though
the initial launch of the game is a little luck-luster, I’ll be honest, offering only a few maps, two games modes, Team Deathmatch and Capture the Flag, and only five unlockable heroes.
Thankfully, MADFINGER are going to release more content in future updates. Still, I’m not going to lie, I would have preferred muchmore content at launch.
Similar to other free-to-play titles, you can buy skins, poses, emotes, avatars, charms, and a Battle Pass, using credits.
You can earn these credits or unlock items by getting the daily login rewards, completing challenges,or by buying credits or items with real money.
I found it takes a little too long to rack up enough points or to earn items without actually paying to unlock them.
Earn extra XP
Look, I don’t mind games giving players the option to pay for cosmetics, gaming companies need to make money.
However, at least give more items for free on a regular basis so the game feels more rewarding. Otherwise, you’re just grinding and grinding and grinding and it’s a little bit boring. It’s worth noting though that none of this makes the game pay-to-win. It only applies to cosmetic items, which generally don’t affect gameplay in matches. You can also watch third-party advertisements after matches to earn extra XP.
I’d prefer this not to be a thing in the first place, let’s be honest. At least these ads are not forced upon you, instead it’s up to you on if you want to click and watch anad to get that extra XP.
Moving on, the game supports controllers and is significantly better with one, compared to playing with the touchscreen. That said, controller support is weird here. When playing with the touchscreen, you automatically shut when facing an enemy. This applies to controllers as well, unless you enable manual shooting from the settings menu.
I would prefer that if you connect a controller, it should automatically goto a manual shooting mode, but that’s just me. Plus, I found the aim sensitivity a little too high, this might be just me again though. I put the aim sensitivity and aim acceleration down to 42. And then, viola, it was a lot better.
All that said, I don’t dislike the game, I would just consider that constructive feedback.
I can say it has really fun gameplay when in matches. Sure, I’d like the matches to be a little bit longer than five minutes, however, there was never a dull moment, and when there are heaps of players in one area, this is where it gets very exciting, love it.
All the heroes have very different play styles and bring different weapons and abilities too. Hopefully more weapons are added in the future though. The graphics are also really fantastic. In fact, the game was made with the Unity engine.
On my iPhone 11 and pretty much every other device I had, you can easily play the game at ultra settings from the settings menu,and it looks really nice.
For reference, here is a comparison between the game running at ultra high and low settings.
When in low settings,the game doesn’t look nearly as sharp, but at least it means older devices have the capacity to run the game. You can even run it at 90 FPS.
That’s great if you have a second-gen or third-gen iPad Pro with a 120-hertz display. It’s really good playing a shooter at this frame rate, I have to say that. Anyway, during my three hours of gameplay, I never noticed any major hiccups. The only thing I faced was the application crashing to the home screen when I finished a match, but this only happened twice. And again, twice I was disconnected from a match, due to connection issues.
Hopefully MAD FINGER Games will put out a hot fix to address this issue if it’s happening on a regular basis.
Shadowgun War Games is available right now for iPhone, iPad, and Android. MADFINGER Games might look into Apple TV support in the future. Are you going to play the War-Games on your iPhone or iPad? Do you think it’s a decent FPSgame for touchscreen devices? What do you just think of the game overall? Let me know in the comments. Leave a like if you enjoyed the Shadowgun War Games review. Thanks for reading.