Sucker Punch Productions has been releasing its last project Ghost of Tsushima, the infamous Second Son, and stand-alone DLC First Light for many years.
At the time, it was the early first-party PS4 that showcased the heavy effects of Sony’s new console-enabled particles.
In many ways, their latest project is an evolution of game design in the second son of Ghost of Tsushima, after becoming something completely new to the studio.
Japan occurred in the late 13th century when the Ghost of Tsushima dived into the Mongol invasion of Susumu Island.
The incident happened by itself, a fictional brush was applied to it to complete the story of Must of Tsushima with an original cast in contrast to the ushi historical figure.
The attack was led by Khotun Khan, who quickly clashed with Lord Shimura and his nephew / Sergeant’s son Jin Sakai, this is us.
Through the violence and destruction of the battle, Khan defeated the samurai and quickly led the attack by throwing Jin into the dust.
Once Jin recovers, he quickly realizes that he will not be able to fight the Mongols on his own.
If he is going to save his uncle and his house, what better help will he need from his people or his people.
In this way, we get acquainted with the characters of Susima’s studded great acting introduced
there is Una, a badass archer, who is just trying to reunite with the rest of his family that’s
Masako is another friend, a female samurai hired who has no problem carrying her own weight.
In addition to the rest of the supporting cast, the storyline has a flash of Ghost of Tsushima but falls flat with its main character Jean.
Being a samurai, Jin was taught a code by his uncle, a code that follows honor and respect, especially those killed with your sword.
However, with the Mongol aggression, Jin is fighting to justify himself, using
Shamu is a thief to drive away his enemies, as well as his own samurai values and teachings.
He is trying to save her and his only family was left but his family taught him at the expense of dropping out of education.
This is the internal fight that Susima tries to feel towards our genes and when I understand the struggles the genes don’t come as particularly charming or charismatic.
I or the story itself did not request as much as I expected.
Instead, he feels like a somewhat empty slate character, through Legend of Zelda.
The point here, of course, is that he is an anonymous, non-fundamental character.
With that in mind, everyone in this game provides their performance and helps to create not only the main story missions but also many side quests that will probably be played by half the people who actually play.
Ghost of Tsushima didn’t succeed in creating a character of my new choice from the Pinestation IP, but what it performed immersed me in a surreal setting that felt like tackling this setting was like no other game.
Its supporting cast carries the narrative and the presentation and distribution of the open-world have certainly made it memorable throughout my 45-hour playing time.
Ghosh of Sushma continues Sukar Punch’s previous efforts to create a captivating open world.
Their last game was when they tried to capture the city of Seattle, Susima defeated Japan.
Coming in about half the size of The Witcher 3’s map, this fictional representation of Susima is no joke.
This backdrop is beautifully presented with a wide landscape, stunning vista, and jaw-dropping sunset.
The setting itself is virtually a character and the easy to spend a whole review of the island easily lost in the critique of this game The
the way I drove my horse through the theSusima gateway the minimalist UI faded is mesmerizing.
Another day of working towards saving my home saw the sun rest.
It is absolutely stunning and easily one of the memorable backdrops for a video game.
This is important because you will spend an average of 40 to 50 hours on this island for the solo drama Ghost of Tsushima, assuming you are like me and trying to go through it to write reviews.
If you default to a few more side quests, your journey maybe longer.
That freedom of choice is the DNA of the Ghost of Tsushima.
From the beginning, you will be able to explore small villages and Mongol camps all over the island.
It is entirely up to you to explore your world and the order in which you do things.
You certainly have story missions that advance the narrative, but there are also a few boxing quests that let you spread the characters, further develop Jean’s character, or advance directly to battle upgrades.
The Ghost of Tsushima fight is not challenging, let’s say something like Bloodburn or Sekiro, but it has a learning curve that was interesting to explore.
In contrast to defeating enemies and gaining XP, Susima instead gives you a basic foundation that does not change on a level basis.
You can never bring a bow and arrow that one-shot kills you because they are twice as level as you.
Instead, more unique enemies will appear with a variety of tools that ultimately provide the challenge in battle.
To reject these, the jinn focus on stains and tools to adapt and learn how to fight all the different enemies.
As you resign more Mongol leaders, you will learn positions that are effective against a variety of enemies.
In addition, you will earn or purchase new equipment to assist in the campaign, such as new sets of armor and blades.
With your battle arsenal in hand, how you deal with enemies depends on the method of run and gun or stealth.
I personally went for a combination of both although it is clear that Smith is not as polished as it should be.
I often ran into situations where I would ignite an explosion and alert enemies to my position.
However, just crouching behind something or in the grass was enough to remove these from my trail, it completely broke the Maya.
In this sense, IE is not always a smart bunch.
Luckily the fight wasn’t enough to stigmatize what I played the most fun sword in a gameplay
You can start a standoff by reaching a group of Mongols, a cinematic scene where if you swing at the right moment you can bring out the first enemy in the camp.
As the gene unlocks new techniques, it becomes an important tool that can be tied together to get the whole Mongols out.
That idea of progress, however, seemed fruitful without XP and numbers.
It really made me feel like I was learning to be a better fighter as opposed to raising my stats higher.
I have already said this many times but I will say it again, Susima surprised the island.
As I walked through Susima’s valley I was completely fascinated by what was always on screen.
A delicious meadow of wind blows with the wind.
Beautifully saturated color gradient skies spread over me all the time.
And of course, the particles in the form of leaves and flower petals follow the shaking of the wind.
Playing on my PS4 Pro by activating the screen resolution toggle, I was mesmerized by everything on the display.
A lot of times I can’t believe it’s a current-generation game, it looked so good to watch.
Any time I ride my horse through a valley, I find myself easily lost in the blades of grass flowing with the wind.
When it comes to performance, Ghost of Tsushima runs at 1800p on the PS4 Pro and 1080p at the base PS4.
While the changes are quite dramatic, Sack’s punch productions provide a toggle to enter resolution or frame rate mode on the PS4 Pro.
The frame rate mode does not raise any unlocked or 60 fps target but rather it targets 30FPS lock more than the stability mode.
It matches the diameter PS4 to reduce the resolution from 1800p to 1080p although the lock is more than 30 fps.
When events get a bit heated in the mid-20s, the base PS4 sometimes has the same frame rate performance as Dup.
As impressive as the visuals are, the audio design simply compliments Susima’s presentation level.
It is most notable in the sound design of the surroundings which seems to be the orchestra of nature.
As I walked through the grass, I went into the forest at the sound of the wind.
The sound of wild animals from afar reminds me of their own business.
Of course, musical moods play an important role in capturing and often starting the sequence of battles, it is the surrounding sounds that seem most significant to me.
It is for all these reasons and much more I suggest if you can save both but want to play with the surrounding sound setup or a great pair of headphones.
Sound design as well as great delivery by the cast.
Now that I basically play in English for some reason, Sakar Punch just chose to lip-sync the English conversation.
With a confession to play a game set in Japan with the Japanese cast and the Japanese dialogue does not match their lips a
For a special reason, I chose to play in English.
However, for fans of samurai films and immersion, you can toggle a Kurosawa film that imitates everything from the whole Japanese dialogue and subtitles to his film style.
It wasn’t my favorite way to play but it was definitely a great feature.
Ghost of Tsushima is a notable game that successfully relocated me to 13th century Japan that was not capable of any other game like the Japanese setting.
The world was captivating, the fight was addictive and its presentation was unprecedented.
Although I think Zevin has flattened out as an interesting character, there is no doubt that the rest of the cast and the story itself is capable of carrying the narrative.
This is a great performance of sword fighting which AI can improve somewhat yet it is still significant.
Ghost of Tsushima joins Sony’s long list of first-party exclusives of this generation I recommend you check it out.
and more information from PlayStation.